[TOOL] AG Engine

Projects in Development.

[TOOL] AG Engine

Postby BigHead » Wed Aug 22, 2012 8:46 am

AG-Engine, engine consists of more the hardness map editor.

This engine is able to construct detailed maps maps hardness advantage you do to your games, meaning that with simple colors you use on a map of sufficient hardness.

MAIN FEATURES ENGINE:
Labor-saving as the engine mounts you a map otherwise you should go about building a graphic chart
-Reducing significantly the weight of your games with just a few large maps megs.
-Build a single color composite objects like houses, lakes rimmed etc ...
Work-pixel level, on the map of hardness 1 pixel = 1 tile, responding well to collisions and saving size of the maps, so that, as in the example, a 100x100 map the engine constructs one of 5000 x5.000, or if for example if we created one of 800x600 would get one of 40,000 x 30,000.
-You can use it as a basic aid to build the map or maps detailing more colors make very full, so that map of calluses become an editor or just a help.


FEATURES EDITOR

Even is something green, but performs and its role is simply to simplify the mapping of hardness with the basic tools for this. It consists of:

-Pixel: If you let down does not look more than a single pixel. This seems silly but helps put pixels without the problem that you believe them or different size as you draw lines in the paint Pasaia you if you let down and crawl.

-Brush: Paint your alvedrío free down the left mouse

-Brush H: Just painted horizontal lines, if you let down and paint will not have to worry that you move the pulse.

-Brush V: Only paints vertical lines, if you let down and paint will not have to worry that you move the pulse.

-Rectangle: Draw filled rectangles, one click where you want to start it and another where you want depending on the size and shape


-Oval: Draw filled circles, a click where you want to start it and another where you want depending on the size and shape

-Apart can:
- Select Color
- Undo last object
- Undo site (if you're in the middle of a rectangle or oval figure canceled by pressing Esc)
- Save and test the engine without leaving the program
- Load and tweak the map saved or start one from scratch




Video example of a map of 20,000 long





Video demonstration of how to make a map of 5000 x 5000 px from the map of hardness that is under 100x100px

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Hañime Bushi, nekonoashi
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