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Graphics rendering

PostPosted: Wed May 26, 2010 12:47 pm
by masqutti
Hi!

I'm wondering are you guys making gemix to render graphics in example with openGL, that does work with unix/win doesn't it? This software rendering starts to take atoll to CPU on larger images and resolutions.. openGL would be nice as it's free and pretty effective!? 8-)

Re: Graphics rendering

PostPosted: Wed May 26, 2010 12:51 pm
by CicTec
hi masqutti :)

It is planned to develop the module 2D hardware acceleration via OpenGL, should be out later this year if all goes well ;)

Re: Graphics rendering

PostPosted: Wed May 26, 2010 1:05 pm
by masqutti
Hi Cictec!!!

That's some incredible great news!!!! :P

My project's going on really well.. except this pretty high CPU usage :) But as we have good computers today, it doesn't matter that much. Just can't test my game with some old pentium II :angel:

Re: Graphics rendering

PostPosted: Wed May 26, 2010 1:18 pm
by CicTec
A Pentium II is old enough as a machine, especially if the game is 32bits and uses high resolution, the acceleration can help a lot in this case, but on a computer you should have no problems even with the current engine :)